Friday, 23 January 2015

Microsoft HoloLens

Microsoft HoloLens

 

A crowded field
Some of the world's biggest tech companies are working on wearable devices that aim to create realistic, three-dimensional representations of alien worlds or imaginary creatures.
Google's computerized eyewear, Glass, isn't technically a virtual-reality device, but it shows the challenges of winning consumer acceptance. Google introduced Glass in 2012 with a Vegas-style stunt that included mountain bikes and skydivers landing on the roof of a convention center. Last week, it suspended consumer sales after many people balked at the notion of wearing a digital camera and Internet-connected device on their head.

hololens_minecraft_microsoft_official_02.jpgMeanwhile, Google has invested in a secretive start-up, Magic Leap, that's working on virtual reality. Samsung and Oculus VR - which Facebook bought for $2 billion last year - are developing gaming headsets that essentially block the wearer's view and replace it with an imaginary world. Smaller companies have developed headsets for industrial or business uses.
Microsoft's HoloLens was built by engineers who created the Kinect motion-sensing system for Xbox games. It projects a realistic image on a screen in front of your eyes, but the screen is transparent, so you can still see what's in front of you. The holograms respond to gestures and spoken commands, detected by cameras and other sensors in the device.

Walking on Mars 
The most striking demonstration involved a project in which Microsoft partnered with scientists from Nasa's Jet Propulsion Laboratory. They've created a vividly realistic, three-dimensional landscape by knitting together photographs and data collected by Nasa's Curiosity rover.
When I moved my head, the landscape shifted as if I was actually walking on the planet. I peered under a rock outcropping. I was joined by a digital avatar, playing the part of a JPL scientist. We spoke and used hand gestures to place digital markers on different rocks, in an exercise simulating how scientists might use the system to direct the rover's exploration.
A more whimsical demonstration involved the Microsoft-owned "Minecraft" game. In a small living room, the HoloLens projected three-dimensional structures and animated creatures on an actual coffee table. I summoned imaginary tools and blasted a simulated hole in the room's actual wall - and was surprised to see cartoon bats fly out.

hololens_minecraft_microsoft_official.jpg

 

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